As a prototyper and founder of mPath, I lead product and research strategies that uncover emerging innovations and unmet user needs. I’ve partnered with organizations like The LEGO Group, McGraw Hill, Starbucks, and i‑Ready to design interactive experiences that are both data-informed and deeply human.
My work blends systems thinking with field-driven research, often using methods I developed at MIT like eye tracking and biosensors to surface insights that traditional interviews miss. I guide teams through rapid design-build-test cycles, integrating AI, behavioral science, and pedagogy into every phase of development, often coding the prototypes myself.
My goal is to foster cultures of empathy and experimentation, where design is a catalyst for lasting change.